When you land on a planet in Starfield, you still have to choose a landing spot, then watch a loading screen and animation. This is one of the details that helps make the ship feel more like a home where you can teleport more often. According to a report on pc-gamer-news, planets in space are basically just textures that you can fly over; this was revealed as players experimented with the boundaries of RPG exploration. This gap, which seemed like something modders could never fill, is notable because Frederik Wessberg has filled it. In a video he shared from his work-in-progress mod, the ship’s approach to the planet is shown with heat effects as it enters the atmosphere, a momentary whiteout as it enters the cloud layer, and then a direct landing. While the clouds are thought to be masking a loading screen, Wessberg notes that “the clouds don’t hide the loading; they help minimize the stitching at the point where we’re doing the cell transition in terms of lighting and exposure, and terrain color. For unatmospheric satellites and planets, I’m doing the transition without any curtains, because the lighting and exposure won’t change much between two cells (of course, I do some extra exposure blending here). The loading mechanism underneath is running entirely in the background, making the game interactive as it loads assets and then performs the modification.”
To make this system work, the floating tissues in the air had to be replaced with real models of planets and satellites. “I had to completely reimplement the rendering of planets in space in 3D,” says Wessberg, “and I did it with a method that ensures they look detailed and sharp at every altitude.” Wessberg then talks about the game’s physical accuracy: “Starfield is incredibly physically accurate, in many ways a true space simulation; it just doesn’t show it to the player, but I was able to take advantage of that in my design. Starfield is based on biome data and full surface maps, including data on climate, atmospheric composition, as well as factors such as orbital phase, distance from the sun, and contributions to the shadow cast by the planet’s moons. Our philosophy is that Starfield’s data is the truth, but we’re modeling it with real physics.”
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